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Creeper world 2 academy
Creeper world 2 academy






Almost four to go after the second one, and I've got a couple of launchers getting built much more quickly. Second attempt, and I place a few reactors on these 'shelves' to begin, avoiding any early attacks from below.įirst capsule is mine in 1:24, almost a minute faster. So I passed the 3-minute test, but not the second five-minute one. In this case, we saved the first capsule at 2:16, and the second one went boom at 5:03. Hey guess what - I've failed again!! Timestamps are interesting in this kind of level to gauge progress(or lack thereof) in improving the strategy. but it's far too late as the second capsule goes kaput. I've added a launcher which starts firing on that emitter. Two columns remain for that creeper to eat through, and I don't get a beacon built in time to extend range. One up top, two going through the tunnels below backed by a maker. As for me, I focused on building more reactors, then built a third blaster. Revenge comes after winning the battle at hand. As we start rescuing the first capsule(not sure how energy packets actually do that, but whatever) you can see that the first column of terrain at the second one is gone, and another is also damaged. That ledge below ends up not being such a great place for unguarded reactors. You do not want to twiddle your thumbs on this. 1 minute, 12 seconds has transpired since mission start. On the top layer you can see the first signs of damage in the terrain. Once I've saved the first pair, then we'll see what's what. So I'll send a couple blasters up there, with a maker in the snaking tunnels to the right to try and prepare the way to move to the second capsule when I've secured the first. It is clear the two capsules on top that will get eaten first have to be the priority. Tick-tock.īuilding up some semblance of a base of operations is aided by the three artifacts one for ore, one for tech, one for energy.Īfter getting something like 8-10 reactors up I try this. Three minutes till the first one goes boom. If you win, it won't take that long to do it. In a twisted sort of way, that ensures it isn't too much of a slog. And by the by, the game says this is an 'Obliteration' level. All that does is buy more time to get to the others. This is how fast the first capsule is lost. In actuality, there is a 3-stage timer here. Once I saw the layout, I knew I wanted to restart with something resembling a plan. The tunnels will bring creeper to it but it will take a while. Lower one is actually protected by gravity strangeness - creeper quickly surrounds it as you can see but is concentrated in a ring that won't actually attack it.įourth and final one is down here. The top two are going to go fairly quickly due to the decayable terrain. There are capsules up top, on the right, and lower-right. Main points though: the Liberation Ship starts in a fairly open area on the left.

creeper world 2 academy creeper world 2 academy

More than a trifle cocky, although that's a very in-character mindset.Īnd we were having so much fun with the witty, sterile conjecture.Īfter 30 seconds.








Creeper world 2 academy